Showing posts with label inverse kinematics. Show all posts
Showing posts with label inverse kinematics. Show all posts

Thursday, March 19, 2009

A quick look at Inverse Kinematics (I.K.)

This is a demo of what I.K. looks like in ANIMATE using one of our "Karaokean" characters. This mode of animation is useful for arms and legs or where joints play a big part in movement. It is almost as if your 2D character were a 3D-puppet.


Intro to Inverse Kinematics

On Vimeo, Justin of CartoonSmart.com has posted some very detailed video tutorials on using a combination of "Inverse Kinematics" and "Forward Kinematics" (aka the "normal" way with Transform Tool)  to animate a walk cycle. Check out the tutorials HERE and HERE.